Aug 09, 2006, 08:47 PM // 20:47
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#2
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Wilds Pathfinder
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you can get elites on it. You can also get repeats if you use both larceny and thievery or echo, so there are possibly diminishing returns the more you put it on a target
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Aug 09, 2006, 09:43 PM // 21:43
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#3
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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If you use the right skills on an enemy with 5 skills which tends to be the max for most mods and boss monsters. You can essentially shut down all of their skills.
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Aug 15, 2006, 03:31 PM // 15:31
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Hee hee - I used Arcane Larceny in the Fort Aspenwood mission against a Necromancer...I stole Flesh Golem - imagine my joy! It was only lvl 4 but who cares! Stealing elite skills is just funny!
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Aug 17, 2006, 02:40 AM // 02:40
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#6
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Frost Gate Guardian
Join Date: Jul 2006
Location: England
Guild: The Percytown Pirates of Port Yargh [Prar]
Profession: W/Rt
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I've loved Thievery... ever since back in the day, when IWAY run tainted. I was a Mes/N with corpse control so I had some attributes in death and stole tainted and cast it around on people.
Very fun skill in my opinion. I keep wanting to run it in GvG, and my guildies always think I'm joking.
Imagine taking somebodys boon and shattering right afterwards... they'd be screwed for 27 seconds or whatever it is.
-Sam
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Aug 17, 2006, 05:21 AM // 05:21
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#7
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Celestial Beaver
Hee hee - I used Arcane Larceny in the Fort Aspenwood mission against a Necromancer...I stole Flesh Golem - imagine my joy! It was only lvl 4 but who cares! Stealing elite skills is just funny!
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Indeed it is, imagine his face when he saw you using his elite, and it turned out to be a flesh golem that's at least level, what is the minimum, around 10-15 flesh golem to fight with you at aspwenwood! AND with EoE, his minions would suffer for yours dying!
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Aug 17, 2006, 05:23 AM // 05:23
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#8
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Quote:
Originally Posted by Ss Executioner
I've loved Thievery... ever since back in the day, when IWAY run tainted. I was a Mes/N with corpse control so I had some attributes in death and stole tainted and cast it around on people.
Very fun skill in my opinion. I keep wanting to run it in GvG, and my guildies always think I'm joking.
Imagine taking somebodys boon and shattering right afterwards... they'd be screwed for 27 seconds or whatever it is.
-Sam
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WOW! I never thought of that boonprot idea, it's that, or you get one of their prot enchants and disable it, meaning they can no longer spam. Even removing Guardian would give an opening for your warriors. Best case scenario would be you stealing his energy management elite XD, then he would be totally screwed.
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Aug 21, 2006, 10:34 AM // 10:34
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#9
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Frost Gate Guardian
Join Date: Aug 2005
Location: England
Guild: X-Universe [XU]
Profession: Mo/Me
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Yep, now take both theivery skills (factions and prophices one), then take echo and arcane echo. Steal upto 4 spells anyone?
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Aug 25, 2006, 08:15 AM // 08:15
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#10
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
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The tradeoff is that you might steal the SAME spell four times, a bit of gambling
Edit: I just noted Chimpster said "up to 4 spells"
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Aug 25, 2006, 08:18 AM // 08:18
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#11
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Jungle Guide
Join Date: May 2005
Location: Finland
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Too bad there is tradeoff. Otherwise these skills might be useful sometimes.
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Aug 25, 2006, 03:17 PM // 15:17
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#12
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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They are useful. Especially in certain instances, like versus players using a single spell type, or when you'll be disabling your skill bar anyway. I wrote up a table of probabilities and expected numbers of steals with varying numbers of attempts a while back, can re-post it if needed, but the best part is that a player with only 1 spell will always lose that spell when targetted. This is very handy versus certain players, and iQ for example ran this to counter Gale Warriors at one point, since it eliminates the knockdown pressure (shock isn't a spell unfortunately).
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